I have created a room for zombies and a room for target practising (yes, I have been doing a little level design 😀). I have also been working on the UI of the main menu.
Updates of my Mentorship project with Aaron Holland. The idea of the project is to design and implement all the sounds for a video game with 3 maps using Wwise and Unreal 5.
Wwise and Unreal 5 implementation using free assets from Unreal marketplace. For this project I am using Wwise to implement all the sound into the Stack-O-Bot game, it’s a work in progress
Hogwarts Legacy – Crucio Spell – Sound Redesign using mostly synthesis and Foley sounds in Reaper
ShowReel June 2023 – Mafia III sound redesign, Half-Life Alyx sound redesign Foley, Deathloop sound redesign, Inner Space Fmod integration.
ShowReel Abril 2023 – Deathloop, Half-Life Alyx, Star Wars, Inner Space (FMOD), Roki, Party Animals
Inner Space Unity Game – Brain Room. In this room we can hear the atmosphere of the game and the electric atmosphere coming from the brain. Everything is generated with FMOD, we don’t hear repetition in the sounds. I used Spatializer to adjust the panning of the brain and key environment.
Inner Space Unity Game – Stomach Room. In this room we can hear the atmosphere of the game and the sensation of being submerged in the water of the stomach. There are two parts in this video with and without music, so you can appreciate how, through the Parameters function in FMOD, the high-frequency sounds are filtered.
Inner Space Unity Game – Bones Room. In this room we can hear the atmosphere of the game and the atmosphere of the room. The environment of the acid room is the same in every part of the game but, for this one, is duplicated to generate more density and variety (with FMOD) to the acid and the bones sound when the player collides with them
Inner Space Unity Game – Heart Room. In this room we can hear the atmosphere of the game and the atmosphere of the room. In this room, the other sounds are filtered to give the heartbeat a strong identity. Again we use Spatializer for the heart and the key that appears. The heart is heard from various points on the map to give the feeling that it is big and very important
Inner Space Unity Game – Boss Room. In this room we can hear the atmosphere of the game and the acid that is part of the environment of the room. The sound of the boss is generated in FMOD with a multi-instrument and the ROAR of the boss can be heard from time to time since the trigger probabilities are at 55%.
For this video I have recorded sounds all around London with my phone and I edited those sounds with Ableton Live to give the sounds more personality and, I used Wwise and Unity to implement the sounds in the game. In the video, we can see the sounds be
Game: Roki – All the sounds and ambience on this video were created by me using Ableton Live
Animation of Jessica Simrad – All the sounds, music and ambience on this video were created by me using Ableton Live
Sound design for the Airwiggles competition. airwiggles.com