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Hi, I’m Pablo, and I am a Sound Designer for Video Games (also a composer if needed).

I’m originally from Argentina, but I’m living in London, where I studied my career in Sound & Music at Point Blank Music School (Middlesex University).

With more than 8 years of experience in music and sound. Sound design, sound recording, game implementation and sound editing are within my skill set.

I have been creating sounds for video games since 2019, mostly in Game Jams and Indie games, working with Ableton, FMOD, Wwise (Certificated) and Unity.

I’m looking for my first in-house role as an audio designer at a studio.

I am a Technical Audio Designer with expertise in sound engineering and post-production focused on sound design and implementation. Skilled in creating unique sound assets and implementing them creatively within game and audio engines across various projects and platforms.

Adept at creating realistic and dynamic sound effects that enhance gameplay and immerse players in the game world. A critical ear for quality and highly proficient in AudioKinetic’s Wwise authoring tool set.

At the beginning of 2020, my professional career took a turn I found that my love for video games and music could coexist. I began to investigate and discover a whole new world in audio for video games, in November 2020 participated in my first Game Jam where I met a spectacular community, I was able to apply all my skills in sound design creating interactive music and sound effects.

Today, I can create, manipulate and implement sounds and ambience in video games.

“The right man in the wrong place can make all the difference in the world.”

Half Life 2


  • Team-player
  • Positive attitude
  • Creative thinking
  • Problem-solving
  • Time management


  • Waves Audio / iZotope
  • GitLab / GitHub / Miro
  • Fmod / Wwise Certificated
  • Unreal Engine Blueprints
  • Reaper / Ableton


  • Spanish: Native
  • English: C1

“We are all our own worst enemy. But also, our best teacher.” 

Super Street Fighter IV