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FMOD & UNITY 3D

I decided to learn a new skill… C# 😅 Learning a new skill is not easy, especially when there is so much we can learn online. I had the courage to follow this Udemy course https://lnkd.in/e2k9uZfn and after several days and without knowing anything about programming I have finished my first Alpha of a video game and I couldn’t be more proud of what I achieved. 😄
Inner Space Unity Game – Brain Room. In this room we can hear the atmosphere of the game and the electric atmosphere coming from the brain. Everything is generated with FMOD, we don’t hear repetition in the sounds. I used Spatializer to adjust the panning of the brain and key environment.
Inner Space Unity Game – Stomach Room. In this room we can hear the atmosphere of the game and the sensation of being submerged in the water of the stomach. There are two parts in this video with and without music, so you can appreciate how, through the Parameters function in FMOD, the high-frequency sounds are filtered.
Inner Space Unity Game – Bones Room. In this room we can hear the atmosphere of the game and the atmosphere of the room. The environment of the acid room is the same in every part of the game but, for this one, is duplicated to generate more density and variety (with FMOD) to the acid and the bones sound when the player collides with them
Inner Space Unity Game – Heart Room. In this room we can hear the atmosphere of the game and the atmosphere of the room. In this room, the other sounds are filtered to give the heartbeat a strong identity. Again we use Spatializer for the heart and the key that appears. The heart is heard from various points on the map to give the feeling that it is big and very important
Inner Space Unity Game – Boss Room. In this room we can hear the atmosphere of the game and the acid that is part of the environment of the room. The sound of the boss is generated in FMOD with a multi-instrument and the ROAR of the boss can be heard from time to time since the trigger probabilities are at 55%.
For this video I have recorded sounds all around London with my phone and I edited those sounds with Ableton Live to give the sounds more personality and, I used Wwise and Unity to implement the sounds in the game. In the video, we can see the sounds be